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Sunday, December 31, 2017

I've restored the other three Seconds Grid avatars.

I've restored the other three Seconds Grid avatars. They are Script Writer, Innocent Actor (nee "Innocent Bystander"), and Stage Manager. Stage Manager (in the business suit looking at the chair) is responsible for props. A prop is anything not fixed and not part of an avatar. Script Writer (seen in blue skin, and yes, related to Master Builder) is mostly used to test scripts with. Innocent Actor (seen sitting in the chair) will be the main avatar used to shoot scenes, and is the one I'll use to create and pose NPCs.

Why divide stuff up this way? Well mostly, I didn't want an entire inventory of the grid sitting in one avatar. Also, this gives me a bit opf variety, and until I get the NPC system running, I have 4 AVs I can pose for shots.

The Buggle-Praxis Base is first and foremost a set to shoot scenes on.

The Buggle-Praxis Base is first and foremost a set to shoot scenes on. That means it doesn't have to be all in one bit, which is just as well considering how many prims I've used to construct it.

I've divided it into levels, and each level has a wall linkset and a floor linkset. In this example the Roof floor linkset only has 24 prims, whereas the wall linkset for that level has 335! I couldn't build this way in Second Life because that limits a linkset to 256 prims and a distance apart of about 64m. OS on the other hand has an upper limit of 1024 prims and a distance limit of all prims being in the same region.

Shooting an interior scene is going to require the floor and wall linkset for that level, plus the floor linkset for the level above it. Having three separate linksets is handy, because you can remove the ceiling from a shot above, and/or temporarily delete or de-rez a prim (from copies of the level) if you need to. Of cpourse it's vital to get the locations of each relative to other levels. Hence the base prim is always going to be in roughly the same location for each level.

Shooting an exterior scene really requires ALL the levels because a shot's viewpoint will seldom be horizontal and/or other parts of the base will be in the background. For example, the images here couldn't be used for a shot, unless something's happened to the rest of the base! The shot was created by raising the floor and wall linksets by 10m and creating a blank blue prim underneath.

This morning's New Year's message:

This morning's New Year's message:
Woke up this morning, and the streets were full of cars;
All bright and shiny like they'd just arrived from mars.
And as I stumbled through last night's drunken debris,
The paperboy screamed out the headlines in the street....
https://www.youtube.com/watch?v=Rll0PqY6B3c&feature=share

I just watched RAIDERS OF THE LOST ARK again, which I'd taped off TV a while back.

I just watched RAIDERS OF THE LOST ARK again, which I'd taped off TV a while back. I noticed that it had three OBVIOUS cuts in particular. We never see: Satipo's body riddled with darts; the 1st Mechanic stepping into the propeller; and the graphic deaths of
Belloq , Toht and Dietrich after the ark's opened.

What wooses - fancing not seeing melting or imploding heads! What's it coming to?
https://www.youtube.com/watch?v=kCQqM-kaAG8&feature=share

Saturday, December 30, 2017

Who is that cat on Skype?

Who is that cat on Skype?
https://www.youtube.com/watch?v=bir1Wf5eSBQ&feature=share

And my own version of a video for this song...

And my own version of a video for this song...
https://www.youtube.com/watch?v=HWOZ7GGzib8&feature=share

Music to play pinball video games to...

Music to play pinball video games to...
https://www.youtube.com/watch?v=wr67qexk2b8&feature=share

Long-time collaborators Larry Niven and Jerry Pournelle (The Mote in God’s Eye) were members of the SIGMA group that...

Long-time collaborators Larry Niven and Jerry Pournelle (The Mote in God’s Eye) were members of the SIGMA group that advised the actual US government on homeland security issues in the wake of September 11. Among Niven’s suggestions was the idea to promulgate false rumours online, in Spanish, about American emergency rooms killing patients in order to harvest their organs, so as to dissuade Hispanics from using them and therefore save money.

Nice guys.
https://www.themonthly.com.au/issue/2017/november/1509454800/shane-danielsen/ghosts-machine

Where Are They Now?

Where Are They Now? An Animated Mockumentary Reveals What Happened to Your Favorite 1980s Cartoon Characters After Their Heyday
http://www.openculture.com/2017/12/where-are-they-now.html

Tuesday, December 26, 2017

Scenes from mysterious Arcology in Second Life.

Scenes from mysterious Arcology in Second Life. You can just see Elsie on the 2nd and 3rd of these, which gives the main building a sense of scale. http://maps.secondlife.com/secondlife/Arcology/153/125/318






Title


Originally shared by The Doctor
saw the xmas special, still not ginger

Friday, December 22, 2017

Al last, a discission.

Al last, a discission.

Originally shared by Mythcreants

An issue that can be difficult for some of us to recognize. http://ow.ly/jxbO30hoNPo
http://ow.ly/jxbO30hoNPo

Thursday, December 21, 2017

I've been sticking signs on doors today, and over them as well.

I've been sticking signs on doors today, and over them as well. Is this too much signage? Well in story terms it might actually help. But also, if you were either a student or a casual employee based at a floating outpost, it might be handy to know what's behind a door. And besides, Praxis U has an OH&S requirement for proper signage.

Warning signs about forklifts and falling off walkways also help. Sections like the secure and refigerated rooms need their own signage as well. The portal that appeared in the last story was moved down to the warehouse section, and since it is Propriety Praxistech, the university wanted a licensing notice on the main entrance to that room. Not sure about the signs over each lift door. Probably needs less information on it, maybe a code like "LIFT S : Level R". That way if you get lost, you can say where you are. Finally added signs on the canteen doors. One goes to the main warehouse office (full of CCTV feeds and lockers), and the other goes down a ramp to level 2. Best not to get mixed up there.

I also realised that I forgot to add a laundry yet. Students and workers clean their own stuff, so I might just convert a badly placed store room and equipment store to that. I had one in the Second Life version on the lower level, but it was never shown.








The long slow reap.

The long slow reap.
https://www.youtube.com/watch?v=DuUMCPJ58yg&feature=share

Ha!

Ha!
#undeadmedia #donfearthereaper #supernatural
https://www.youtube.com/watch?v=CN_7HHFQZVc&feature=share

Sorry, got stuck in what I call a jagg - an obsessive focus on variations of a particular topic or song.

Sorry, got stuck in what I call a jagg - an obsessive focus on variations of a particular topic or song. Normal service will now be resumed. Oh, and here's the original.
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=Dy4HA3vUv2c&feature=share&list=PL5hsU5ZACVoFPI-YKmgoRt70Hzu7zz-iv

Don't fear the Happy Hour.

Don't fear the Happy Hour.
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=fD7RzaaLqvE&feature=share

Don't fear the iPad!

Don't fear the iPad!
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=2uSAHqxs5n4&feature=share

Jazz Improv?

Jazz Improv?
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=RHVKRK5tbkQ&feature=share

Drummers have a mind of their own.

Drummers have a mind of their own.
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=tlnlK6NlA1s&feature=share

The dreamy cover.

The dreamy cover.
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=wX1Srf4bJp8&feature=share

Cover number 2

Cover number 2
#undeadmedia #donfearthereaper
https://www.youtube.com/watch?v=ssLm550w6X8&feature=share

Cover number 1

Cover number 1
#undeadmedia
https://www.youtube.com/watch?v=ViWfcjXfJrA&feature=share

Yeah yeah yeah - sure it did.

Yeah yeah yeah - sure it did.
https://www.youtube.com/watch?v=sRQGzAkwjzY&feature=share

ha ha ha ha

ha ha ha ha
https://www.boredpanda.com/customer-service-wolf-comics/

These are VERY strange.

These are VERY strange.
https://www.boredpanda.com/garfield-comics-gramfel-cycle-nellucnhoj-john-cullen/

Wednesday, December 20, 2017

Monday, December 18, 2017

If you see me walking down the street

If you see me walking down the street
And I start to cry each time we meet
Walk on by, walk on by...
https://www.youtube.com/watch?v=ub4rKDkL53s&feature=share

Right, I've watched THE FORCE AWAKENS this morning, so I'm ready for THE LAST JEDI later today.

Right, I've watched THE FORCE AWAKENS this morning, so I'm ready for THE LAST JEDI later today. I've been very careful NOT to read any spoilers about it. The only thing I know before seeing it is what's in the trailers, and I'm happy with that.

The logical next step - ducts!

The logical next step - ducts!

However, only main arteries re shown here. The walls have three depths: .66m, .33m, and .165m. The .66 and .33 walls have built-in ducting but not the .165 walls. Bloody big AC units on the Service level (and in top of the warehouse block) push the air down the main ducts and into the built-in ducting, where they come out in vents. Other vents and ducting take the air either back up to the service level to be reconditions, or outside.

Honestly you wouldn't believe how hard it is to find design guidelines for HVAC that aren't either too vague, or trying to selling you some package deal. Everything became a lot easier after I created the Service Level - it was the missing bit of the puzzle. .


Sunday, December 17, 2017

Music to have OCD to...

Music to have OCD to...
https://www.youtube.com/watch?v=bveabYHMi6U&feature=share

This was great stuff to type out fanzines to!

This was great stuff to type out fanzines to!
https://www.youtube.com/watch?v=asPDvjUYFy4&feature=share

I was really into this group in the 70s. Prog weird proto-whatever!

I was really into this group in the 70s. Prog weird proto-whatever!
https://www.youtube.com/watch?v=k6b4lxDCQNU&feature=share

#starwars


Originally shared by Chris Brumired

#starwars

Thought you'd hardly be singing about LESS.

Thought you'd hardly be singing about LESS.
https://www.youtube.com/watch?v=BURM7l6_pvg&feature=share

I shall endeavour to see THE LAST JEDI some time tomorrow.

I shall endeavour to see THE LAST JEDI some time tomorrow. And if you know - DON'T TELL ME - but I'm betting someone will lose a hand in film, and the good guys will barely break even at the end.

Thursday, December 14, 2017

Powerful.

Powerful.
https://laughingsquid.com/xkcd-seven-years/

Today's building involved creating the rest of the Support level, which is a "crawl space" underneath the roof.

Today's building involved creating the rest of the Support level, which is a "crawl space" underneath the roof. and above level 4.

I raised the roof by 3m and put in supports. I tried using a simple texture to represent the supports but it just looked fake, so I added lots of cylinders as support pillars and added some chicken wire to keep the local flying wildlife out. In future parts of this will contain storage tanks and odd bits of machinery like aircon units.

I also rotated and changed the staff elevator so that it now reaches the roof, rotated the radar tower and added always to both. There's also a weatherproof "waiting room" at the top of the stair well (which now goes all the way from Level 1 to the Roof) on the roof next to the goods lift. It rains a lot in the void. With an "endless" ocean somewhere below, expect a bit of precipitation!




Monday, December 11, 2017

This time around I started creating door textures, because otherwise no one would every go through the correct door!

This time around I started creating door textures, because otherwise no one would every go through the correct door!

In particular I created door textures for the Praxis U side of things. The Vice Chancellor (in charge of the Void Campus) and the three heads of departments each get their names on the door and even their own coloured room. Elsewhere they also have their names on their rooms, whereas the Technical Officers and the Students get generic names for their dorms (3 tech or 6 students to a room). The Quackems get their names on their state room, whereas the other 3 get numbers.

I've also started using 3 prim dual sliding doors for trek style doors which aren't also lift doors. The main factor here is enough wall space on either side of the door for the panels to slide into. By using a 3 prim double sliding door I can customise what's on each panel more easily.

Some doors have icons (and names) on them to tell you whats on the other side. Anything with EXIT on it leads to the outside.








Friday, December 08, 2017

Thursday, December 07, 2017

I worked the grid in the RecRoom this afternoon to keep an eye on Huey, who was looking out the windows a lot and...

I worked the grid in the RecRoom this afternoon to keep an eye on Huey, who was looking out the windows a lot and pining for his old home.

Anyway, I sorted out some lift shaft door textures. Each lift shaft has a set of inner and outer door textures, with the level number on the inner side (just because). The goods lift has a slightly different inner door texture, and has windows to see thru. The doors of the lifts themselves need to be redone as well. I think some form of metal mesh would work. Oh, and the staff and goods lift textures have grunge all over them. Also, I'm reworking the university landing pad. A work in progress.

Very close to finishing this set. I've been spending time on it because that's where most of the main characters will be.



No there's your problem!

No there's your problem!
http://www.tested.com/art/makers/504037-my-shining-maze-build/

Wednesday, December 06, 2017

The Xmas party in 3rd Rock at Alpine. The lovely Rosie Ogrady supplied the live music.

The Xmas party in 3rd Rock at Alpine. The lovely Rosie Ogrady supplied the live music.




Text Calc is a tool that makes creating Texture Atlases (even ones with irregular sized component textures) a lot...

Text Calc is a tool that makes creating Texture Atlases (even ones with irregular sized component textures) a lot easier. You can do this manually, but this is precise.
http://www.adrianherbez.net/2006/02/tex-calc/

I came across a link to this earlier today.

I came across a link to this earlier today. It's a technique of using less textures by amalgamating many different ones into a single large texture. I know that various builders have used this technique in the past in SL and OS. I've used this in a small scale in the Seconds build (see my comment below). Who else does, and what issues did you have with this?

https://www.gamasutra.com/view/feature/130940/practical_texture_atlases.php

Getting back to the original Trek Door script, everything becomes a lot clearrer when you un-flatten a door.

Getting back to the original Trek Door script, everything becomes a lot clearrer when you un-flatten a door. In the image below, you can see that it's actually a PRISM, which is created by tapering a hollowed box. When the door opens, it reduces the tapering to 0, and when it closes it resets so that those sides meet.

This, then is why you get two faces on the front, and one reflected faces on the back - the back is only one face, repeating.


And I found another "Trek Door" script, at...

And I found another "Trek Door" script, at http://www.realmsintime.com/index.php/scripts/25-door/304-single-prim-double-doors-v3. The original version here coloured all faces BLACK and set Alpha to 60%! I reset that to WHITE and 0% and added my test testure to it. Interestingly it does the same thing as the other Trek Door Script I was using, with slightly different results. The "rear" part of the door has heavy distorstion, and the "front" is squashed sideways!


The JUPITER 8!

The JUPITER 8! #Fandom http://www.startrek.com/article/take-a-ride-in-the-jupiter-8