
And speaking of Wind Turbines, it's a bit of a pain to animate. I can't just plonk a simple rotation script in the mesh because it seems it's centre isn't the pole in the middle. Rather, I have to make it a child of a prim that is centred on that pole and rotate that. Even so, that takes care, or the bloody thing STILL wobbles!
This means that the turbines would be best as BB components, rezzed only when needed, because such linksets can be placed anyway.